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Comparison Training for a Rescheduling Problem in Neural Networks

Neural Information Processing Systems

Many events such as flight delays or the absence of a member require the crew pool rescheduling team to change the initial schedule (rescheduling). In this paper, we show that the neural network comparison paradigm applied to the backgammon game by Tesauro (Tesauro and Se(cid:173) jnowski, 1989) can also be applied to the rescheduling problem of an aircrew pool. Indeed both problems correspond to choosing the best solut.ion The paper explains from a math(cid:173) ematical point of view the architecture and the learning strategy of the backpropagation neural network used for the best choice prob(cid:173) lem. We also show how the learning phase of the network can be accelerated.


Comparison Training for a Rescheduling Problem in Neural Networks

Keymeulen, Didier, Gerlache, Martine de

Neural Information Processing Systems

Many events such as flight delays or the absence of a member require the crew pool rescheduling team to change the initial schedule (rescheduling). In this paper, we show that the neural network comparison paradigm applied to the backgammon game by Tesauro (Tesauro and Sejnowski, 1989)can also be applied to the rescheduling problem of an aircrew pool. Indeed both problems correspond to choosing the best solut.ion


Comparison Training for a Rescheduling Problem in Neural Networks

Keymeulen, Didier, Gerlache, Martine de

Neural Information Processing Systems

Many events such as flight delays or the absence of a member require the crew pool rescheduling team to change the initial schedule (rescheduling). In this paper, we show that the neural network comparison paradigm applied to the backgammon game by Tesauro (Tesauro and Sejnowski, 1989) can also be applied to the rescheduling problem of an aircrew pool. Indeed both problems correspond to choosing the best solut.ion


Comparison Training for a Rescheduling Problem in Neural Networks

Keymeulen, Didier, Gerlache, Martine de

Neural Information Processing Systems

Many events such as flight delays or the absence of a member require the crew pool rescheduling team to change the initial schedule (rescheduling). In this paper, we show that the neural network comparison paradigm applied to the backgammon game by Tesauro (Tesauro and Sejnowski, 1989) can also be applied to the rescheduling problem of an aircrew pool. Indeed both problems correspond to choosing the best solut.ion